The Distinctive Software programming group embellished this unusual behind-the-wheel perspective by actually showing the drivers working the gearshift from position to position. Test Drive is one automotive simulation that treats driving as a subtle skill. Most arcade-style driving games permit the player to keep the vehicle at top speed from start to finish. Trying that in Test Drive earns a ticket from the Highway Patrol at best or a brief glimpse of the cracked windshield as it tumbles over the cliff.
It takes good reflexes and persistence to power to the top of the Rock. The course is divided into segments, though there is no utility for saving a partially completed run. The player has an enviable selection of classic sports cars to challenge the mountain, each precisely modeled after the real-life racing machines. Of course, the computer will drive either car against the computerist if no human opponent is available.
In California Challenge, one or two computerists compete in a seven-part road race along the picturesque coast of California. Out Run Sega for most computers and the Sega Master System is the biggest competition to Test Drive for the current title of top computer-driving game.
It was a bonanza in the arcades, and editions for the Sega console and various home computers have enjoyed outstanding sales. The original game put the player slightly behind the car, as in Pole Position, but much closer to road level.
This ground-hugging view intensifies the sense of speed as the car roars up and down the hills. The home versions of Out Run can't equal the coin-op's roller coaster effect, but it's a praiseworthy attempt. Horizontal stripes on the roadbed partially compensate for the slower, omni-directional scrolling routines on some home machines.
The intricately detailed car, complete with a cute couple in the front seat, looks as good cornering as it does on the straight-aways. Each segment of this five-part course is run against a countdown clock at the top of the screen. Completing a section before time runs out earns a bonus score for any surplus seconds. Between legs, a summary screen displays the car's progress toward the finish line.
Fortunately, it has transferred very well from the amusement center to the home gaming screen. As in the celebrated coin-op, a qualifying heat precedes the actual race. The faster the time, the better the pole position. Once the starter gives the signal, it takes fast reactions to thread a safe path through the heavy traffic of rival Formula 1 race cars. This first-person perspective video game also provides an extensive range of cars that vary widely in performance characteristics.
The solitary driver begins in Florida with a Mercedes Completing a course before time runs out earns the driver better cars, including the Porsche , Lamborghini Countach or even a Ferrari GTO. Each section of the course is raced against the time clock located at the top of the screen.
Finishing before it reaches zero allows the computerist to progress to the next leg. Collisions with other cars and running off the road on turns cause the lengthiest delays. Olivier Corviole's graphics are a little unusual, more impressionistic than realistic. The playfield shows a dashboard along the bottom of the screen, but the player still views in modified first-person perspective from a point slightly behind the vehicle. The drawings of the automobiles are exquisitely detailed, and the images hold together even during hairpin turns, often a problem with other driving games.
The player drives a Ferrari F40 at speeds up to miles per hour to elude hostile police and avoid standard road dangers. The graphics, especially the other autos, look better than in the same publisher's Crazy Cars. The road fills the whole screen without the obstruction of a decorative dashboard at the bottom of the screen. Crashes that spin the F40 in a full circle are also a visual milestone.
Eight different race tracks, all packed with the expected assortment of oil slicks and dangerous debris, are included on the disk. And when the computerist gets tired of them, the Course Designer module can generate an unlimited number of new ones. Pro-Am Nintendo for NES , though a little out of the category, is sure to amuse many computer racers. The player steers a remote-control car around an extensive track shown in angled overhead perspective.
The car can acquire enhanced powers by running over the bonus objects strewn all over the road. This dollop of adventure makes R. Pro-Am an exciting play-experience. Piles of rocks, wooden barriers and light poles are among the hazards that test steering ability in Speed Buggy Data East for Amiga and Commodore The player gets behind the wheel of an off-road vehicle, displayed in modified first-person perspective, and duels the clock on any of five tortuous courses.
If you want action, Speed Buggy doesn't skimp on the jouncing and bouncing. Bonus flags and gates build the score, but juicy prizes can lure the unwary into a succession of tight scrapes.
The lively artwork balances varied scenery with excellent animation of the car. Although Speed Buggy had strong sales in Europe, it has not done well in the U. The Commodore edition, released first, did not come up to American software standards in graphics or play action. Don't hold the defects of the C disk against the new Amiga version, though. Britain's Elite Systems has translated the original coin-op into a playable and attractive arcade contest.
It still doesn't push the hardware to its limits, but the Amiga Speed Buggy is a spirited treatment of off-road racing. Although the "beginner" setting lets players boot and boogie, veteran drivers pick a course, select a car and customize it with handy items like an extra gas tank, a winch or a camper body. Four vehicles - the Stormtrooper, Tarantula, Highlander and Katana - are rated for power, weight, gas mileage, endurance, ease of repair, payload with cap and fuel capacity.
These factors strongly affect the race. A heavier truck, like the Stormtrooper, burns gas faster, but it really handles bumps from rocks, loose tires, competing racers and other hazards. The driver then visits auto parts row to customize his vehicle with gear like deluxe tires, winches, extra-capacity fuel tanks and caps. Drivers who slam through other races at top speed are in for a shock. Quando feia deixa a marca no asfalto e altera o velocimetro pra km bom e isso ai espero que gostem.
Marcadores: Mapas. Mod bus Pra quem sempre sonhou em dirigir um onibus no mapa que quizesse Novo som do motor scania by Cesar Braga eu som do motor esse som bem manero Marcadores: Mod'S. Mods para PTTM. Caixas by:??? Como todos que jogam PTTM,eu odeio o barulho do pneu derrapando quando aperto o freio,e ainda,deixa a marca do pneu no asfalto!
Pente Na Turbina By P. Fraps esse programa filma e tira foto da tela quando a pessoa esta jogando no modo full screen tela inteira. Clique aqui para escutar a buzina clique aqui para fazer o download Vc pode colocar tanto na pasta share ou na pasta sounds xD. Scania e Rodotrem. Marcadores: Conjuntos. Scania Frontal e Graneleira.
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