These ghosts can become invisible, scare other Sims, walkthrough objects, walls and even other Sims. There are quite a few different types of Sims 3 ghosts. They can be classified by the different colors they appear as. Each way a Sim can die shows up a different color for ghosts. Sims that are killed from a falling meteor appear orange. This is only available in The Sims 3 Ambitions expansion pack.
This is only available from The Sims 3 World Adventures. This is still unknown and under speculation. However, this death will only be available in the upcoming Sims 3 Late Night expansion pack.
The color of A Sims 3 vampire that dies of thirst and turn into a ghost is unknown, but might be red. Ghost babies are the same as a regular baby Sim. Many people like ghost babies though because they glow like ghosts. To make a Sims 3 ghost baby, a Sim has to interact with one of the Sims 3 ghosts of their liking every night as it appears by their urn or tombstone. Getting a ghost to come home with a Sim can be a little tricky.
Here are some tips to making a ghost baby:. If your Sims were both ghosts though, your will definitely have a ghost baby. Ghost babies age like normal Sims. It is possible to resurrect a ghost Sim and turn it back into a normal Sim. To do so, a ghost needs to eat Ambrosia.
This is un-buyable, but quite possible to make. In order for a Sim to make Ambrosia, they need to master the cooking skill. Some lots will have pre-made ghosts, and after Sims die, they linger as ghosts. Ghosts appear as transparent color-varied Sims. Ghosts appear on residential lots that have the remains of a deceased Sim in a form of either an urn or tombstone.
They can appear at any time between am and daybreak but they don't always appear. When they appear, eerie music will play indicating their presence. They will usually hang around for a few hours doing nothing but just walking around while making windy noises. They take on the same appearance that they had when they died, except that they appear to be pale green-blue and transparent.
Although playable Sims cannot interact with them, ghosts can "Spook" living Sims. When this happens, the ghost will sneak up on the Sim and vanish and then jump up behind the Sim while moaning and laugh. This causes the Sim to scream frantically and then run away, while some of his or her needs will be depleted.
This "Be Spooked" interaction can be canceled. It will not override what is in the Sim's action queue, so it can be canceled before the Sim is spooked. One premade lot where Sims can see ghosts is the cemetery of the Goth family, which has the ghosts of dead relatives, i. When it's used at night, the Sim who used it will be transformed into a green, ghost-like figure and will be able to talk to ghosts, as well as walk through walls and objects. Simon Crumplebottom , one of the many ghosts that haunt The Goth mansion , spun a bear's head.
There is a different type of ghost for each type of death in The Sims 2. Each has their own color and many have special abilities. All ghosts can scare living Sims—sometimes even to death—by showing themselves. Seeing a ghost is a common want for Knowledge Sims, and they will get a positive memory when they see one. Other Sims will get a negative memory. Sims may also have wants to "See the Ghost" of Sims they are enemies with or furious at. All ghosts can interact with some objects, for example: making a chair float or a teddy bear's head spin.
Sims do not seem to notice or react to ghosts unless one chooses to make its presence known. All Sims aged child and older can become ghosts. Babies and toddlers are not able to die, and so cannot become ghosts.
Ghosts cannot harm pets, but they can disturb them. However, even though children can also become ghosts, they are extremely glitchy since a lot of their animations will be missing or broken, as they will simply "teleport" here and about around the lot instead of walking and lack any facial animation whatsoever.
Furthermore, they may cause certain NPCs to spawn on the lot to "pick them up" due to the internal routine of the game when a Sim dies, they are now technically considered to be alone on a stranger's lot at night , including universal NPCs such as the Witch Doctor.
Some of those NPCs were never intended to appear on a residential lot and may cause unexpected and unstoppable game corruption. In the event that a child dies, it is strongly recommended to move its grave to a community lot in order to avoid impromptu visits from undesirable, dangerous NPCs.
The environment need of a Sim who goes outside at night while more than one ghost is out haunting will drastically fall down into the red zone. Although all ghosts interact with objects and scare Sims, angry ghosts do so more violently. Normally, a ghost will only scare a Sim if they're close enough. Angry ghost will have wider range to scare Sims. An angry ghost may do things such as:. Ghosts often appear just after p.
Ghosts disappear at or around am. They're never seen in the daytime or within the hour before or past light with one possible exception.
More than one angry ghost can appear at night, but it's more common to only see one. When there are only a few ghosts, they tend to appear around every three nights. When there are more than five though, they may appear every night. When a tombstone is on the lot, eerie background music may play if a Sim is outside.
When a ghost is out, the music will be percussionary, and will play at intervals or whenever a ghost jumps into something.
If a Ghost disappears to scare a Sim, their ambience will stop playing until the targeted Sim has been scared. The exception to the daytime rule is if a grave is struck by lightning. A blue rod can strike a gravestone , resulting in a ghost appearing during daytime hours. They will float around the house for a much shorter period than they would during the night before returning to their grave. The easiest way to keep ghosts quiet is to move their graves to a cemetery.
When there, several anger triggers won't work; however, a starving ghost will still be unhappy if there is no fridge.
Mourning a grave will keep the ghost quiet for the time being, and building a moat around the grave site will stop them from invading the Sim's home, as they can't cross water. If Testingcheatsenabled is on and there is a ghost wandering around, the player can pause the game and make the ghost selectable, then just cancel the "Haunt" action and quickly make the ghost unselectable again.
The ghost will then disappear. It is also possible to ForceError them, as this acts like canceling the action. Players who are irritated by ghosts raiding the fridge or leaving puddles can change how they died by first using testingcheatsenabled and then shift clicking on the ghost's tombstone. Options will then appear to change the cause of death; old age and satellite create fairly quiet ghosts.
A deceased Lilith Pleasant scaring someone. The ghost of a Sim who died by Rally Forth. Certain types of death don't have a unique ghost color.
Instead, their color will be similar to Sims who die of starvation, but their behavior might differ. The ghosts include the death by sunlight, coffin scare, and murphy bed.
The wishing well ghost will be similar to ghosts of old age. Ghosts who were struck by lightning will be similar to ghosts of electrocution. The Running with Scissors Playset ghost will be similar to death by fright.
The ghosts of dead Sims will appear at night and haunt the living Sims and scare them, and "scary" music will also play when ghosts appear on a lot. Only one lot, Goth Manor , has pre-made ghosts. In the home console versions of The Sims 2 , all dead Sims become ghosts that the player can fully control. Ghosts will be able to perform different social interactions with living Sims, including the ability to possess and scare them. Their needs will be static in the middle.
All ghosts look the same regardless of how the Sim died. Unlike most Sims games, ghosts will appear at all times of day. Dead Sims are never really lost forever or at least for a long time as they are in the PC version.
In the PlayStation portable version, the main character can only die and be controlled. As playing with this life state, the player can move the character throughs walls or scare others. The Sim will stay as a ghost until the Grim Reaper himself resurrects the Sim or is asked by the player before the duration's expiration. When the Cute Ghost painting is placed in the hotel, Sims may start receiving phone calls and text messages from the guests and concierge complaining about the hotel being haunted.
The players may find the cute cartoonish looking ghost who dons the original look of a ghost opposed to looking like a Sim floating around Strangetown, he appears mostly in the lobby. He attempts to scare guests but can be temporarily removed via vacuum cleaner; he will return as long as the painting remains in the hotel. Due to the ghost not looking like a Sim it is unknown who he actually is, guests will just refer to him as 'Ghost'.
He makes child like noises, so could be a child. The Concierge will ring the player saying the ghost visited and started crying, though the player will never see this.
If the ghost is nearby while the player is socializing with another sim it may reduce the amount of successful interactions needed to successfully perform an interaction. Ghosts also appear in The Sims 3 , and are fairly similar to those in The Sims 2. They also appear in different colors depending on how they died, but are much richer in color and appear to have higher visual fidelity than those in The Sims 2. There are premade ghosts in each graveyard and also in some houses that ship with The Sims 3 and each of its expansions.
Unlike in previous games, ghosts are treated like normal Sims and can be interacted with as soon as they appear on the lot by simply clicking on them.
They can also be turned into playable characters and can do all of the things normal Sims can do. They are the only life state other than normal Sims in The Sims 3 base game. The ghost state can be combined with all other life states. They are also seen briefly right after a Sim dies as the Grim Reaper comes to reap the ghost Sim from their mortal body. This also makes it possible for a Sim to fulfill a wish to see a ghost just after another Sim dies. When talking to a ghost, they sound like a normal Sim with a little echo.
Prior to patch 1. Ghosts move by floating instead of walking. They can become invisible, as well as possessing and haunting furniture. Ghosts, including playable ones, have free will actions which tell them to scare other Sims, but they do not do this all the time, and scaring Sims cannot cause death. The most ghosts could do is make a cowardly Sim faint. As of patch 1. When a Sim's spouse dies of any cause except for old age , it will still show the Sim as being in a relationship with their deceased partner.
The player can stop this by having the surviving partner break up with the ghost when he or she is haunting. However, angry ghosts can be quite violent, so it would be easier to either put the grave in the graveyard, sell it, place it in a Sim's inventory, or hire a ghost exterminator. Another unique thing about ghosts in The Sims 3 is that they can also go outside of the graveyard to go to other lots and haunt other Sims, but they will only target homes that are somehow related to them.
If taken notice of at the graveyard when they are already floating around, some ghosts will seen going out to the entrance and driving away in cars either a Sloppy Jalopy or Big Lemon. However, the cars will look perfectly normal, not like ghost cars. Note that, when a ghost goes back to its grave, the relationships will reset to zero. Therefore, it is useless trying to have a Sim become friends with a ghost unless the ghost's urn or tombstone is placed in the Sim's inventory and taken into his or her house.
As in The Sims 2 , ghosts have different colors depending on how the Sim died, but their appearance is rather different. They have blank eyes, which is their most notable feature. Different ghosts may behave a little differently depending on their traits when they were alive and how they died. Ghosts can be resurrected to become playable using the Oh My Ghost!
The player can get this opportunity 2—3 days after the Sim dies. They can get married and have babies, including ghost babies. As a playable character, the ghost will be added to the household, like a family member. They can then be resurrected as normal Sims if they are fed with Ambrosia. Ghosts who have lost their gravestones cannot be resurrected. After which the ghost returns to the Netherworld and is never seen again. There are multiple ways to revive a ghost. If a Sim has a death flower in their inventory when they die, the Grim Reaper will take the flower and bring the Sim back to life.
Ghosts can attempt to travel back in time using the time machine for a chance of revival. Ghost Sims carry their own tombstones in their inventory which cannot be removed. If the player no longer wishes for the ghost to be around, the ghost can be dismissed by simply clicking on it and selecting the "Return to the Netherworld" option.
This will revert the ghost to its remains, which will then need to be reburied or turned into an urn. Ghosts act in many ways similar to normal Sims. They eat food, clean messes, and sleep. Ghost children even go to school, even though they are dead.
A child's grade always starts at C, no matter how high the grade was before death. If the Generations expansion pack is installed, a Sim who is good with the chemistry set or has a Ghost Potion in their inventory can turn into a ghost for three hours. While under the effects of the Ghost Potion, the Sim has the appearance of a ghost who died of old age and has all of the abilities of a true ghost; however, as they are not actually dead they do not have an urn in their inventory and therefore cannot use the "Return to the Netherworld" interaction.
The console version of The Sim 3 Pets will have a karma power named "Ghostify" which will turn a Sim to a ghost and can be upgraded to choose a type of ghost. If the Supernatural expansion is installed, playable ghosts can be created in Create a Sim , and their type of death can be chosen.
Deaths from other expansions can also be chosen even though the player doesn't have the corresponding expansions installed. This is because the codes for expansion-ghosts types are carried forward through the different patches for The Sims 3.
In order to kill Sims to get these types of ghosts, however, still require their corresponding expansions.
Playable ghosts of pre-existing Sims as well as ghost pets and Plumbot ghosts can also be added to a household by using the Philosopher's Stone. At the initial release of The Sims 3 , ghosts were unable to become partners in or buy out businesses. However, in fully-updated games, ghosts can now purchase properties including businesses by using the "Check Real Estate" interaction on their cell phone.
Sims with the Gold Digger lifetime wish want more than anything to see the ghost of their rich spouse. This can be easily achieved by marrying a young adult Sim to a wealthy elder.
In The Sims 3 , a glitch might occur; when a ghost is haunting the lot, they may continue to haunt the lot forever and never return to their graves.
In order to send the ghost back to its grave, the player must activate " Testingcheatsenabled ", hold down shift and left-click on the ghost. The player will see an option titled Force Object ; if it is selected, an option titled "Delete it" will become available. Select this and the ghost will disappear, as if it never came out to haunt the lot in the first place.
This cheat is mostly harmless and can be used to send a ghost back to their grave if this glitch occurs. Type the name of the ghost into the ResetSim without the brackets and they will go back into their urns or graves.
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