Debriefing initiative games




















An Onion is a part of the day or activity that they did not enjoy, something they disapproved, … Read More. Other items you might include could be: puzzle pieces, a key, a silly pair of … Read More. Tell them on the count of three, to go in the middle and grab a … Read More. In the Kingdom of Britain, King Edward sent out a decree, calling for all the knights of the land to gather in … Read More.

Find Camp Activities. Bottom line: people generally stay grounded and don't get winded doing these activities. To plan out your program, you can look over the quick theme descriptions next to the sample activity title and consider what experiences would be most valuable for your team. We guarantee they're all a lot of fun as well. Each of these activities require about one hour to complete, including the debrief discussions. There are many more activities to choose from.

Contact us directly to plan out your program in detail. The Maze Developing and sharing an effective process with limited budget and communication constraints The Maze activity is conducted on a checkerboard patterned carpet and involves one or two teams.

Starting at one end, each team needs to figure out the one path across the maze so that each person can cross without setting off an alarm.

For indoor programs, we use a carpet with weight sensors that are programmed to sound if one steps on an "off-limits" square. Teams set their own time and performance goals. Performance goals are measured by minimizing repeated hits on alarmed squares. Each subsequent alarm from an identified square has an incremental cost, measured in chips the team budgets for itself at the outset.

The best collaboration effort between teams resulted in "0" cost - a perfect outcome. Zoom Promotes shared problem solving and good communication.

It also demonstrates the power of working for consensus The objective is for participants to identify the exact order of the pages of the story. Participants are instructed to consider the perspective of the audience — children - and the intent of the author. A fun part of this activity is the wordless, colorful, whimsical, and fun story. Many seemingly unrelated depictions are actually interwoven to develop a story line in which the most obscure picture is the starting point for discovering an interrelated world.

The discussion after the activity focuses on the process that evolved, how agreement was reached, and the final result. Warp Speed Continual process improvement - creative problem solving Participants are challenged to continually improve the performance of passing several balls through a set sequence that the group develops at the outset.

Each time they succeed, the challenge becomes to do the task in half the time. In order to succeed, the team members need to change the way they are doing things. This usually is only possible if they challenge their assumptions about how something "must" be done, realizing that many limitations are self imposed. New ideas that work are often the result of combining several people's ideas that no one person would come up with on their own.

The message: we need each other in order to adapt and change and become more successful in response to outside demands. Hot Stuff Three Mile Island Creativity under pressure, identifying clear roles and responsibilities A "nuclear reactor" is represented by a circle on the ground, about twelve feet in diameter. In the center is the "reactor core" with some "fuel" lying on top. A "containment device" is located off to the side.

Outside the reactor, in the "control room," are materials available to the team. The team is informed it has about thirty minutes to contain the fuel some balls on the nuclear reactor core a pedestal to prevent a nuclear meltdown. No one can go into the reactor area, and must wear protective gear blindfolds if touching anything that does go into the reactor.

This is a "hot" activity to demonstrate the need for clear roles and responsibilities, effective leadership, good communication, and shared problem solving to be successful. Teams can do this activity simultaneously and potentially help each other's problem solving. Or they can work in isolation and compare results later. Polygons Sharing accurate information During the first half of the activity, everyone in the group wears protective eyewear blindfolds.

Sample Itinerary. Areas of Focus. Our facilitators will create a customized transformational experience for your team! Call or book below. Introductory 2 hr. Challenge Course. Debriefing session s. Team building. Communication skills. Book Now. Debriefing sessions.

Problem solving. Decision making. Leadership training. A mobile app is used to add context, enlightenment or information to kindle the conversation. Players can play as individuals, as pairs or teams. Some players will spin to see what kind of barrier to play they will experience. Players will also participate in activities, one on one or with the group, solving riddles about society and diversity, work collaboratively towards a common goal or even just have fun pitching in together to make a recipe!

The game is over when every player reaches the end of the board. The player, pair or team with the highest score wins.

Our goal is to create future leaders who embrace diversity, inclusion and set the bar high for thought leadership to make the world a safer, better place.

Find out more about the Ubuntu Initiative and the game — including being able to play the Ubuntu Game Bot at www.

My Massive Transformative Purpose is to co- create the human collective experience by helping individuals embrace their personal journeys.

My ultimate dream is to see everyone breathing, working, and living fully and joyously in this potential- filled Universe as co-creators with God.



0コメント

  • 1000 / 1000